![]() Factions produce unity equal to the 0.25 times the combined political power of the pops (not percentage) times the approval of the faction. The higher the faction approval and support, the more unity will be produced. ![]() Fulfilling one level will unlock the next one and generally disable the previous, so that it is not possible to increase approval from fulfilling more than one level and you only see one unfulfilled level at a same time.Īll factions produce unity for the empire, unless they have extremely low approval. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace having 1, 3 or 5 Non-Aggression Pacts). Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them.Timed issues belong into one of the above, but rely on having a timed country flag.Extreme issues increase approval if fulfilled and decrease it if not fulfilled.Negative issues decrease approval if not fulfilled and don't affect it if fulfilled.Positive issues increase approval if fulfilled and don't affect it if not fulfilled.Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.Īs they can only have two states, issues come in a few common shapes that can each only have two of the above states: In either case, it might produce a happiness penalty (red), a happiness bonus (green), or be neutral (yellow). An issue can be either fulfilled or not fulfilled. By their nature, factions with opposing ethics have opposing issues, making it impossible to make all factions happy. Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are rulers with living standards that increase their political power. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.įaction Support is the percentage of an empire's political power held by pops in the faction. Ideally, you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions. As a Pop has to have the corresponding ethic to join a faction, ethics attraction plays a major role in faction size. Alien species can never join the Supremacist faction and will instead join the the Isolationist faction. Robot pops can only join factions if they have citizen rights, and never the Traditionalist faction. A pop can only join the faction that matches its ethics (except the Manifesti, see below). A pop cannot join a faction if it is enslaved, being purged, or has the Nerve Stapled or Zombie traits. Faction approval adds a happiness modifier to all member pops:įaction Size is the number of pops who are members of the faction. The Supremacist faction will only form if the empire does not have Pacifist as one of its governing ethics.įaction Approval is a value from 0 to 100, starting at a base of 50 and modified by fulfilling or ignoring the faction's demands on various issues, as well as actions taken towards factions. ![]() A faction can only form if its ethic attraction in the empire is at least 3%. ![]() There is also a 180-day cooldown between factions forming, though this does not apply to the very first set of factions. All factions require at least five pops as well a faction with fewer than five pops will be disbanded, though it can be reformed later if conditions allow. has a second species in the empire or has made first contact, including space fauna or primitives) empires with the Parliamentary System civic can have factions form after 30 days instead. Approval, size, and support are usually the most important figures to keep in mind.įormation potential įactions can begin forming after 10 years as long as the empire has encountered another species (i.e. It was last verified for version 3.7.Įvery faction has all of these properties. Please help with verifying or updating this section. ![]()
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